bigsmall progress
This weeks on the surface seems to be a lot of decorating when winding down. but i swear more progress was made *checks notes*
i've modeled and basic animated some npcs to meet in the world. trying to keep it simple with one-liners basically. i think for a bug society in this simple world, it'll do.
after that and also adding all the prefabs into the dungeon, i treated myself by getting a grass asset that would work in vr. so one mobile grass shader purchase & basic setup later, it feels like my game is starting to look like a thing i'd want to play. very nice. but uh, it worked for a bit until i updated the ground meshes with something else and now my ground wont render.
kinda makes me want to refactor the whole project. cause this is a MESSY project. there's TWO autoloads after careful inspection and like 3 game managers, the sword script also deals with something to do with the health of the player. its a mess. and the floor no longer rendering is telling me to do the refactor.
Files
Get Big Beetle Bro's VR Adventure [Quest Demo]
Big Beetle Bro's VR Adventure [Quest Demo]
3rd person VR adventure game with basic exploration and sword combat.
Status | In development |
Author | lampGuitar |
Genre | Adventure |
Tags | Low-poly, meta-quest, Minimalist, Oculus Quest, Open World, Short, Singleplayer, Third Person, Top Down Adventure, Virtual Reality (VR) |
Languages | English |
More posts
- picking this up again73 days ago
- more real progressApr 18, 2024
- smol updateMar 03, 2024
- is alpha now?Jan 19, 2024
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