bigsmall progress


This weeks on the surface seems to be a lot of decorating when winding down. but i swear more progress was made *checks notes*

i've modeled and basic animated some npcs to meet in the world. trying to keep it simple with one-liners basically. i think for a bug society in this simple world, it'll do.

after that and also adding all the prefabs into the dungeon, i treated myself by getting a grass asset that would work in vr. so one mobile grass shader purchase & basic setup later, it feels like my game is starting to look like a thing i'd want to play. very nice. but uh, it worked for a bit until i updated the ground meshes with something else and now my ground wont render.

kinda makes me want to refactor the whole project. cause this is a MESSY project. there's TWO autoloads after careful inspection and like 3 game managers, the sword script also deals with something to do with the health of the player. its a mess. and the floor no longer rendering is telling me to do the refactor.

Files

big_beetle_bro_adventure_07g.apk 68 MB
66 days ago

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